STADT
· Touch the haystack, then listen to the sneezing boy.
· Enter the town, then look at the statue.
· Talk to the man, then enter the building next of you.
· Talk to the librarian, bis sie nix mehr sagt, then leave the shop.
· Go to the door on your right then look at the note on the door.
· Use your sword on the door, then read the letter.
· Enter the library, then go to the desk.
· Wait for the girl to look the other way, then quickly take the quill (Feder) to sign your card.
· Show it to her, then ask for a book.
· Read it, then leave the shop and the town. Go [S – S – S – W - N]
· Touch the big pumpkin (Kürbis), then talk to it. Go [S – W – S - S]
· Search the log (Baumstamm), then you will find a set of earrings.
· Go right then look at the shiny objects and the rope.
· Use your sword on the rope, then take the coins.
· Go [N – N – O – N – N - N] to the town.
· Drop the coins in the fountain, then tell the man about it.
· Quickly take the pumpkin, then leave the town.
SPRECHENDER KÜRBIS
· Go [S – S – W - N] then give the baby pumpkin to mama pumpkin.
· Talk to her, sie schenkt eine Saphirbrosche, then go [S – W - S]
· Take a lemon from the tree, then go [S – S – O - O] and fill the bowl with water.
· Use the lemon on the bowl then go [W – W – N – N – N – O - N] and give baby pumpkin his drink.
· Talk to mama pumpkin, bis sie sich schließt, (2. Geschenk: Kerze) then go left.
· Look at the Swan and her young, then go [W – S - S]
· Look at the baby bird, then catch it with your net.
· Go [N – N - O] then use the baby bird on the Swan.
· Watch it change and fly away then take the feather they leave behind.
HEXENHÖHLE
· Go to the cave entrance, then look at the bat sign above the cave and the two skulls on the sticks.
· Use the blue gem on the left skull, then the mallet (Gummihammer) on the skull.
· Turn both skulls then the bat will disappear.
· Enter the cave
· then go to the cloak (immer an der Felswand entlang – auch auf dem Rückweg!) and search it: man findet einen Schlüssel (um den Käfig von der Kette zu lösen) und eine Symbolscheibe
· Go to the cage, then use the cloth to cover the bird.
· Unlock the chain with the key, then take the cage
· Leave the cave. Use the mallet on the skull to get the blue gem again
· then unveil the cage. Look at the bird, then read the letter.
· go [S - O – O – O - N – N ] to the town.
· Enter the shop.
NACHTIGALL
· Give the bird to the old lady, then listen to what she say’s.
· Oh dear, it appears that she’s not a very nice person at all. Poor nightingale.
· Take the lamp and rub it, then read the note.
· Look at the statue in the right corner. Touch it to reveal a trapdoor
· go down to the basement
· Read the letter on the desk, then take the carpet in the left corner
· Suddenly a commotion involves upstairs. When it stops, take the Jugendtrank that fell to the floor.
· Leave the shop and the town, then go [S –S bis zum “Town”-Schild]
Ok soweit? Nachschub?
Quelle: JohnLemon strukturiert und erklärt sich diesen Bandwurmtext:
http://www.justadventure.com/Walkthroug ... emake.shtm