Hello Desch,
I have used a lot of ghost-hunting gadgets, like those seen in The Lost Crown. The video camera is exactly the same as the one I own - a small Sony handicam. But, in reality, the IR light is rubbish, so the nite-vision effect is not as good as in TLC!
My favourite gadget is the EMF Meter, as it can add a lot of tension and fear to any ghost-hunt. The screeching, buzzing sound is similar to a Geiger counter, which I also find quite disturbing. The other thng I like, is that you can make your own EMF Meter, with household items. That's something Lucy will be doing a lot of, in The Last Crown. The ghost gadgets are getting old, so she decides to 'customise'.
In real life - The best EMF moment, came for me, in Duloe Church (Northfield, in TLC), when I was able to follow a moving energy source. It's quite rare to get a moving source, as it's hard to explain away logically. Usually, an energy source is something man-made, like power lines, so does not move, as such. It was quite alarming to find one moving down the aisle of the church, just ahead of me. RPG and supernatural fans might like to think of these energy sources as 'Elementals', not ghosts, but actual 'beings' made of energy. Spooky.
Hi Magoria,
I do find the Anglo Saxons very interesting. My musings were inspired by the short ghost-story, 'A Warning to the Curious', by M.R.James. No direct kings are referenced in the story, but the place names and landscape reveal an old world, which could hide all sorts of treasures, curses and ghosts.
Auldwulf, Pendraed and Ganwulf are all fictional, but based on Kings/rulers from the Anglo-Saxon times in Anglia. King Rædwald springs to mind, as historical inspiration, as he ruled both Norfolk and Suffolk (East Anglia), for a very long time. The famous Sutton Hoo helmet (reproduced in TLC) is thought to belong to Rædwald.
http://en.wikipedia.org/wiki/Sutton_Hoo
When I look into those dark eye sockets, in the British Museum, I can't help shiver, as it seems Rædwald is looking right back at me - furious that his grave (Sutton Hoo) was disturbed and robbed by archaeologists. Spooky stuff.
The largest Anglo Saxon treasure found in England was made only 2 years ago, near the brilliantly named town of 'Burntwood'. It's beautiful to look and amazing to think it was hidden for one and a half thousand years. That means there are still treasures to find! I do like the idea of the landscape being 'powered' or protected by ancient artefacts. Spirits guard and protect the treasures from theft or abuse. It creates a haunted landscape. So, what happens if we remove those items? Do we remove that which protects and powers it? I like to think so.
When I was growing up, the Anglo Saxon Era was called The Dark Ages, with suggestions of unrelenting brutality, war and the paranormal. More recent archaeological studies have revealed that, although much of what we thought was true, there was also successful farming and a very elaborate culture, spreading further into Britain than previously thought. Basically, the Anglo-Saxons are STILL fabulously mysterious. Four miles from Rædwald's grave, (debated), is Rendlesham Forest, thought to have been the centre of Anglo-Saxon life in Anglia. If you search 'Rendlesham Forest' on Google, you may be surprised that the forest is better known for other 'mysterious' reasons.
Hi k0SH, unwichtig
Interesting question. Success?
I took Got Game Entertainment to court, in the USA. Quite scary, but I won. I felt I had to make a stand for my work, otherwise I would not have made any more games. Integrity is very important to me. It was a depressing and miserable experience, which is now over.
But, things don't change - I have never received a copy of the German version of The Lost Crown, nor did I get a royalty statement or single royalty from it. Basically… nothing. I haven't heard from the EU publishers, personally, since I started legal proceedings. I have tried proper legal methods, to seek what I am owed, but publishers are not developers. They are business men, who want to make money. In fact, that is all they want to do.
It's ironic, really, as their bad behaviour changes what gets made. In some cases, new developers have stopped making games because of bad experiences, whereas I have no intention to stop. I like making games too much, to have publishers spoil it for both myself, and the gamer.
Oh, and lastly, I too have a day job. I couldn't afford to make games otherwise. I have green fingers.
Hi Ingmar,
Phew, something less heavy to talk about.
The Wicker Man, eh? It is a weird one. I love it. The scene in which Willow 'dances' for the Sergeant is one of my earliest memories of folk erotica. Sadly, the bum is not that of Britt Ekland, but a body double. But, 'hey ho', as the song says.
As a 'doomed' film, it has grown a cult status to rival any other. There are even stories about the distributor hating the film so much, that they buried the original negatives in the foundations of the M4 Motorway (Christopher Lee even made noise about wanting to 'dig them up'. Bonkers!
But, why is it so memorable and influential? It's certainly not the first British film to explore paganism in small rural communities, human sacrifice and religion. Nor the last.
The Witchfinder General, Blood on Satan's Claw (my favourite) and the recent 'Wake Wood' spring to mind. I recommend them all for folk horror fans. To me the nastier the film, the more honest the landscape and its people seem to be. Cornwall, where I live and work, can be a bit pagan-folk-horror sometimes, with odd stories influencing what gets written into the games. Saxton's 'Missing Cats' are a direct reference to a crime that still continues to this day. No-one knows who, or why, someone is stealing the cats, but I can hazard a guess that some form of misinformed paganism is behind it.
The landscape is still alive with strange acts, which are both disturbing and inspiring. A film like The Wicker Man could be a seen as a warning, to remember that small communities can have their own 'special ways'. That's true to this day.