Hi Mike and sorry for late reply.
Well, because of fact that we have restarted J.U.L.I.A. development about three times, the visuals change a lot and you would not recognize the finished game in the very first visuals we did. Later, when we knew exactly which way we want to J.U.L.I.A. looks like, I took an inspiration from many sources. For the ship, I have installed old Freespace game and took screenshots from human ships and motherships, because I really liked the designs of it. For Mobot, the inspiration went obviously from Mechs and Japanese two-legged robots and the environment from various planetary screenshots and photos all around the world. Altough I took inspiration from many sci-fi sources (sometimes very unbelievable), we wanna keep things and especially technical designs in believable manner. So you can't see any teleport or plasma guns in J.U.L.I.A. for example
Jan gave me some rough and basic ideas how he imagined the world we were building, but all the designs and art was my part of the game
For your last question: Yes you're right
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I'm never really satisfied with my work. It is mostly because I have not enough time to improve things I would like, especially in pre-rendered backgrounds and animations (as you may know, we are only two in the team and we dont have money to buy a renderfarm
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) There are many things I would like to improve in enhanced edition and it is the great opportunity to do it, especially when there is a time distance between the development and I see a lot of things I have missed before (and of course a bit better skills
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). After the EE, I hope I will be really proud of our re-finished game
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