I know you are doing this game for the fun of making a real classic adventure game and to please the fans (and I hope you'll keep your word after the campaign is over, but I'll trust you (for now )), but do you think a real retro game like Thimbleweed Park - with its 80s graphics and verb GUI - can be an (albeit small) indie hit.
And do you have any plans how to market it to reach the right audience?
Marketability
- FrasierCrane
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Marketability
Zuletzt geändert von FrasierCrane am 10.12.2014, 20:51, insgesamt 1-mal geändert.
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Re: Marketability
We do plan to stay true to the retro vision of the game- we both very much want to make a classic game
and we're very nostalgic about it- we're also very grateful to our backers who share in our vision.
We do think the game has the potential to be a hit- as long as we stay true and build a great game
in that genre.
and we're very nostalgic about it- we're also very grateful to our backers who share in our vision.
We do think the game has the potential to be a hit- as long as we stay true and build a great game
in that genre.