loop animationen
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- Registriert: 02.03.2002, 14:40
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Re:loop animationen
AGS-Hilfe:
AnimateObject (int object, int loop, int speed, int repeat)
Starts the object number OBJECT animating, using loop number LOOP of its current view. The overall speed of the animation is set with SPEED, where 0 is the fastest, and increasing numbers mean slower. The delay for each frame is worked out as SPEED + FRAME SPD, so the individual frame speeds are relative to this overall speed.
The REPEAT parameter sets whether the animation will continuously repeat the cycling through the frames. If REPEAT is zero, the animation will start from the first frame of LOOP, and go through each frame in turn until the last frame, where it will stop. If REPEAT is 1, when the last frame is reached, it will go back to the first frame and start over again with the animation. If REPEAT is 2, it will do the animation once, but then return the graphic to the first frame and stop (whereas repeat=0 will leave the graphic on the last frame).
AnimateObject (int object, int loop, int speed, int repeat)
Starts the object number OBJECT animating, using loop number LOOP of its current view. The overall speed of the animation is set with SPEED, where 0 is the fastest, and increasing numbers mean slower. The delay for each frame is worked out as SPEED + FRAME SPD, so the individual frame speeds are relative to this overall speed.
The REPEAT parameter sets whether the animation will continuously repeat the cycling through the frames. If REPEAT is zero, the animation will start from the first frame of LOOP, and go through each frame in turn until the last frame, where it will stop. If REPEAT is 1, when the last frame is reached, it will go back to the first frame and start over again with the animation. If REPEAT is 2, it will do the animation once, but then return the graphic to the first frame and stop (whereas repeat=0 will leave the graphic on the last frame).