z10 hat geschrieben: ↑25.01.2023, 18:26
AGS looks a bit dated (...)
Content creation for point and click adventures is rather linear (...)
Writing story, puzzles, creating all the assets seem to be the main time drain (..)
That is correct.
But many ppl underestimate the time need for satellite tasks. That is, bullshit tasks like (non-exhaustive list) scale the UI depending on configs, sound engine, new control devices (gamepads, screen tap), publishing on an online store that requires a certificate, etc. The list is
endless. It's all the "little things" that add up.
The little things that have a ridiculously disproportionate ratio between "effort required" and "apparent size of the final feature". The things that are outside of the realm of retro-tech programming and slide into the realm of state-of-the-art programming. A few more: Serious versioning, cloud storage, etc.
That's where AGS' weakness lies, and not at all in "dated tech" like many people believe and keep writing on the Internet. Those tasks are made
slightly easier with a powerful scripting language; however AGS script focuses mostly on point-n-click stuff. That's AGS' strength and weakness at the same time.