Hi. Thanks for the questions
Rockford hat geschrieben:1. Engine
Godot seems not be a pure adventuregameengine. Is it really suited for such a game? The example screenshots on the Godot page seem from games in other genres. Well and there is that:
Godot Features:
-It can make your dreams come true
-It can get you laid (because making games nowadays is hipster and cool).
-It can get you into NASA (If John Carmack makes rockets, you can too).
Its seems to be cool but it doesn't say anything about adventure games.
Godot is indeed a general purpose 2D/3D engine, but a lot of the standard tools are suited to make adventure games. Obviously the 2D scene editor was used to put together the scenes and objects, here's a screenshot of the living room:
The animation system was also used to control the states of most of the objects, since animations are very powerful and we can used them to control the entire scene.
We did have to add some tools adventure game creation, the most important one was a simplified scripting language that would enable the guys to write the dialogs and cutscenes without the need to depend on a programmer. It looks something like this:
Code: Alles auswählen
say dog_sit_down "Hey Pizza Boy, it seems that I have developed some sort of psychic power." double
say player "What do you mean?"
say dog_sit_down "I was trying to turn the tv on, and on it happened." double
say player "That was me."
say dog_sit_down "Oh..."
say dog_sit_down "Whatever you say."
This worked really well, and we were able to edit most of the interactions of the game without programmer-type bugs (BTW, when Tim Schafer visited our office last year, I showed him this code and he said "oh it looks just like SCUMM!", so I'm happy with it
![Smile :-)](/phpbb/images/smilies/icon_smile.gif)
Here's a gratuitous celebrity photo :p )
We plan to release those tools with some tutorials and templates after the campaign is over.